You have a diverse array of weapons to choose from as well, ranging from axes to bladed gauntlets, and each of these usually have specific models that are derived from killing a particular monster. Most monsters have a specific element they wield, such as fire or light, and though you don’t strictly need the ‘winning’ element to take the beast down, it certainly makes things considerably easier. Almost every NPC in the small hub town will offer some basic service, such as item crafting or weapon forging, and gear can then be easily assigned and managed via an equipment menu. Prior to entering a hunt, your prep work will often make the difference between an easy takedown or a long and ultimately unwinnable battle of attrition. It’s clear that Dauntless is a game about getting you to fight the monsters as quickly and often as possible, and though inventory management and exploration play a role in that, they never overshadow or distract from the main event. And while fights can take up to thirty minutes if you’re really throwing down with something mean, most take around ten minutes just long enough that you can do them one after another for quite some time without feeling too fatigued. Every quest is solely about killing a specific monster or group of monsters, and the arenas in which you fight them are just at the right size that they don’t feel too large or too small. Unlike its clear inspiration, Dauntless is not a game that revels in wasting your time with tedious ancillary quests or overly expansive arenas. Part of what makes that gameplay loop so addictive is how streamlined and almost arcade-like it is by design. At its heart, the gameplay is really just that simple, and though it may sound like the sort of thing that becomes repetitive with time, the incentives just beyond your reach have a way of keeping you up far too late in the night for just “one more hunt”. The only way to get better gear is to hunt monsters, harvest their corpses for valuable parts, and use what you can to prioritize new weapons and armour that will enable you to take on even tougher monsters with even more valuable parts. The gameplay in Dauntless follows a familiar yet rewarding loop in which you progress your character not via traditional level ups or stat gains, but purely through the equipment they wear. Naturally, it’s important that these Behemoths be culled as quickly as possible, so it’s the responsibility of you and all the other Slayers from the town of Ramsgate (no, not that Ramsgate) to hunt them down. These apex predators are a serious threat to the ecosystem of the Shattered Isles, not just because of their destructive behaviours, but because they feed on Aether, which is a rare magical substance that keeps the islands floating aloft. You, a Slayer, reside in a floating world called the Shattered Isles, which also happens to be home to all manner of voracious Behemoths. The premise of Dauntless is simple enough, perhaps a little too much so. In so doing, it also manages to craft an enjoyable and easily approachable experience that keeps the pressure of microtransactions to a minimum. The latest of these is Dauntless, a new free-to-play release from Phoenix Labs that endeavours to remove the more intimidating barriers to entry that Capcom’s storied franchise has become known for. Since then, Capcom’s series has remained the undisputed king of this sub-genre, but many other players have arrived in recent years with their own take on the formula. Back in 2004, Capcom released the first title in the Monster Hunter series for the PlayStation 2, kicking off a long and successful franchise while also creating something of a new RPG sub-genre.
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